Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
Purpose: The purpose of the work was to create an educational game to familiarize the user with the methodology of preparing a material sample for light microscopy. The goal of the game is to obtain a correct preparation of the sample, the microstructure of which can be observed under a light microscope. Design/methodology/approach: The game was developed in the Unity environment. All three-dimensional machine models, along with the necessary virtual environment and the gameplay scenario, were created. Findings: Due to the use of virtual reality, it has become possible to teach students how to use preparation devices without the need for the physical presence of students in the laboratory in an attractive and safe way. Failure to play the game will not damage material, or equipment, there is no risk to the user’s health. Practical implications: The game has been developed and is available in the Department of Engineering Materials and Biomaterials of the Faculty of Mechanical Engineering of the Silesian University of Technology. Originality/value: The form of a 3D game used in this study is an interesting alternative to traditional teaching aids. It can be used not only by students but also teachers and other people who want to broaden their knowledge about the functioning and methods of operation of laboratory equipment.
Wydawca
Rocznik
Tom
Strony
78--85
Opis fizyczny
Bibliogr. 22 poz., rys.
Twórcy
autor
- Department of Engineering Materials and Biomaterials, Silesian University of Technology, ul. Konarskiego 18a, 44-100 Gliwice, Poland
Bibliografia
- [1] R. Honysz, L.A. Dobrzański, Virtual laboratory methodology in scientific researches and education, Journal of Achievements in Materials and Manufacturing Engineering 84/2 (2017) 76-84. DOI: https://doi.org/10.5604/01.3001.0010.7784
- [2] L.A. Dobrzański, Fundamentals of materials science and metal science, WNT, Warsaw, 2002 (in Polish).
- [3] S. Prata, C++ Programming school, Helion, Gliwice, 2006 (in Polish).
- [4] W. Goldstone, Unity 3.x Game Development Essentials, Packt Publishing, 2011.
- [5] Unity Real-Time Development Platform | 3D, 2D, VR, AR Engine. Available from: https://unity.com/
- [6] M. Beer, C. Brom, F. Dignum, V.W. Soo, Agents for educational games and simulations, Proceedings of the International Workshop “AEGS 2011”, Taipei, Taiwan, 2012.
- [7] L.A. Dobrzański, R. Honysz, The idea of material science virtual laboratory, Journal of Achievements in Materials and Manufacturing Engineering 42/1-2 (2010) 196-203.
- [8] L.A. Dobrzański, R. Honysz, On the implementation of virtual machines in computer aided education, Journal of Materials Education 31/1-2 (2009) 131-140.
- [9] L.A. Dobrzański, R. Honysz, Informative technologies in the material products designing, Archives of Materials Science and Engineering 55/1 (2012) 37-44.
- [10] C. Gonzalez (ed.), Student Usability in Educational Software and Games: Improving Experiences, IGI Global, Hershey, 2012. DOI: https://doi.org/10.4018/978-1-4666-1987-6
- [11] T.S. Mujber, T. Szecsi, M.S.J. Hashmi, Virtual reality applications in manufacturing process simulation, Journal of Materials Processing Technology 155-156 (2004) 1834-1838. DOI: https://doi.org/10.1016/j.jmatprotec.2004.04.401
- [12] Metallographic products, knowledge and service. Available from: https://www.struers.com/
- [13] A. Kloc-Ptaszna, W. Pakieła, P. Snopiński, Preparation for the purposes of light and scanning microscopy, LAB Laboratoria, Aparatura, Badania 22/6 (2017) 24-28 (in Polish).
- [14] A. Barbacki (ed.), Methods and techniques of structural metal research, Publishing House of the Poznań University of Technology, Poznan, 1994 (in Polish).
- [15] L.A. Dobrzański, E. Hajduczek, Methods of testing metals and alloys: light and electron microscopy, Scientific and Technical Publishing House, Warsaw, 1987 (in Polish).
- [16] A. Weroński (ed.), Laboratory classes in materials engineering, Lublin University of Technology, Lublin, 2002 (in Polish).
- [17] E-learning Platform Of Department of Engineering Materials and Biomaterials. Available from: https://platforma2.polsl.pl/rmt/
- [18] L.A. Dobrzański, R. Honysz, Materials science virtual laboratory as an example of computer aid in materials engineering, Journal of Achievements in Materials and Manufacturing Engineering 24/2 (2007) 219-222.
- [19] R. Honysz, Modelling the Chemical Composition of Ferritic Stainless Steels with the Use of Artificial Neural Networks, Metals 11/5 (2021) 724. DOI: https://doi.org/10.3390/met11050724
- [20] M.A. Bossak, Simulation based design, Journal of Materials Processing Technology 76/1-3 (1998) 8-11. DOI: https://doi.org/10.1016/S0924-0136(97)00308-7
- [21] R. Honysz, Optimization of Ferrite Stainless Steel Mechanical Properties Prediction with artificial Intelligence Algorithms, Archives of Metallurgy and Materials 65/2 (2020) 749-753. DOI: https://doi.org/10.24425/amm.2020.132815
- [22] M.D. Koretsky, D. Amatore, C. Barnes, S. Kimura, Enhancement of Student Learning in Experimental Design Using a Virtual Laboratory, IEEE Transactions on Education 51/1 (2008) 76-85. DOI: https://doi.org/10.1109/TE.2007.906894
Uwagi
PL
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-4d5fbf55-0055-4f4e-afaf-fe8bfc233fb7