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Abstrakty
In recent years, virtual reality technology has been widely applied and researched in various fields. In digital architectural design and simulation, it has gradually become an important tool. For the evacuation of commercial buildings, virtual reality technology is introduced and a digital building evacuation simulation model based on panic emotions is proposed. Meanwhile, based on this model, the behavior and distribution of pedestrians are simulated, targeted evacuation design schemes are proposed, and the spatial evacuation congestion situation of each scheme is evaluated. These results confirm that in digital commercial building simulation design, the visibility loop rate of the strip path model is as high as 71.25%, which is 8.93% and 11.35% higher than that of the circular path and radiation path, respectively. Meanwhile, the reachability loop back rate of this model is as high as 76.39%. In addition, when the horizontal spacing is 2.5 m, the time for the group to complete evacuation is the shortest, only 180 seconds. And its evacuation rate reached a maximum of 0.4. When the horizontal spacing increases to 4.5 meters, the evacuation time and efficiency are close to the barrier free situation, and obstacles have little effect on reducing congestion. The adoption of the proposed method can help designers develop reasonable evacuation strategies more efficiently and safety, providing strong technical support for the field of architectural design.
Słowa kluczowe
Czasopismo
Rocznik
Tom
Strony
29--42
Opis fizyczny
Bibliogr. 14 poz., il., tab.
Twórcy
autor
- School of Architecture, Guangzhou City University of Technology, Guangzhou, China
autor
- School of Architecture, Guangzhou City University of Technology, Guangzhou, China
Bibliografia
- [1] Y. Jiang, Y. Miao, B. Alzahrani, et al., “Ultra large-scale crowd monitoring system architecture and design issues”, IEEE Internet of Things Journal, vol. 8, no. 13, pp. 10356-10366, 2021, doi: 10.1109/JIOT.2021.3076257.
- [2] N. A. A. Gonzalez, F. Suarez-Warden, H. N. Q. Milian, and S. Hosseini, “Interactive design and architecture by using virtual reality, augmented reality and 3D printing”, International Journal of Simulation and Process Modelling, vol. 15, no. 6, pp. 535-545, 2020, doi: 10.1504/IJSPM.2020.112468.
- [3] H. N. Rafsanjani and A. H. Nabizadeh, “Towards digital architecture, engineering, and construction (AEC) industry through virtual design and construction (VDC) and digital twin”, Energy and Built Environment, vol. 4, no. 2, pp. 169-178, 2023, doi: 10.1016/j.enbenv.2021.10.004.
- [4] P. Wang, P. Wu, J. Wang, H. Chi, and X. Wang, “A critical review of the use of virtual reality in construction engineering education and training”, International Journal of Environmental Research and Public Health, vol. 15, no. 6, art. no. 1204, 2018, doi: 10.3390/ijerph15061204.
- [5] S. Safikhani, S. Keller, G. Schweiger, and J. Pirker, “Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: Systematic review”, International Journal of Digital Earth, vol. 15, no. 1, pp. 503-526, 2022, doi: 10.1080/17538947.2022.2038291.
- [6] H. N. Rafsanjani and A. H. Nabizadeh, “Towards digital architecture, engineering, and construction (AEC) industry through virtual design and construction (VDC) and digital twin”, Energy and Built Environment, vol. 4, no. 2, pp. 169-178, 2023, doi: 10.1016/j.enbenv.2021.10.004.
- [7] K. Bina and N. Moghadas, “BIM-ABM simulation for emergency evacuation from conference hall, considering gender segregation and architectural design”, Architectural Engineering and Design Management, vol. 17, no. 5-6, pp. 361-375, 2021, doi: 10.1080/17452007.2020.1761282.
- [8] F. Wang, X. Xu, M. Chen, J. Nzige, and F. Chong, “Simulation research on fire evacuation of large public buildings based on building information modeling”, Complex System Modeling and Simulation, vol. 1, no. 2, pp. 122-130, 2021, doi: 10.23919/CSMS.2021.0012.
- [9] Y. Song, L. Niu, P. Liu, and Y. Li, “Fire hazard assessment with indoor spaces for evacuation route selection in building fire scenarios”, Indoor and Built Environment, vol. 31, pp. 2, pp. 452-465, 2022, doi: 10.1177/1420326X21997547.
- [10] A. Azmi, R. Ibrahim, M. Abdul Ghafar, and A. Rashidi, “Smarter real estate marketing using virtual reality to influence potential homebuyers’ emotions and purchase intention”, Smart and Sustainable Built Environment, vol. 11, no. 4, pp. 870-890, 2022, doi: 10.1108/SASBE-03-2021-0056.
- [11] R. Austin, M. Sharma, P. Moore, and D. Newell, “Situated computing and virtual learning environments: e-learning and the benefits to the students learning”, in 2013 Seventh International Conference on Complex, Intelligent, and Software Intensive Systems. Taiwan, 2013, pp. 523-528, doi: 10.1109/CISIS.2013.95.
- [12] C. Berceanu, I. Banu, B. S. Husebo, and M. Patrascu, “Predictive agent-based crowd model design using decentralized control systems”, IEEE Systems Journal, vol. 17, no. 1, pp. 1383-1394, 2023, doi: 10.1109/JSYST.2022.3188339.
- [13] M. Okaya and T. Takahashi, “BDI agent model based evacuation simulation”, International Conference on Autonomous Agents, vol. 3, 2011, pp. 1297-1298.
- [14] Y. Li, Y. Zhang, and J. P. Jiang, “Research on emergency evacuation simulation of old dormitory building based on pathfinder”, in Man-Machine-Environment System Engineering. Springer, 2020, pp. 214-221, doi: 10.1007/978-981-13-2481-9_58.
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