Identyfikatory
Warianty tytułu
Języki publikacji
Abstrakty
This paper describes a display method of the sky color on GeForce FX hardware. Lighting model used here is taken from “Display of the Earth taking into account atmospheric scattering” by Tomoyuki Nishita et.al., however this model is not the only suitable one in the proposed method.
Słowa kluczowe
Rocznik
Tom
Strony
53--63
Opis fizyczny
Bibliogr. 4 poz., fot., rys., wykr.
Twórcy
autor
autor
- Institute of Computer Science, Technical University of Lodz, ul. Wolczanska 215, 93-005 Lodz, Poland
Bibliografia
- [1] Nishita T., Shirai T., Tadamura K., Nakamae E.: Display of the Earth Taking into account Atmospheric Scattering. Proc. SIGGRAPH'93, 175-182, 1993.
- [2] Dobashi Y., Yamamoto T., Nishita T.: Interactive rendering of atmospheric scattering effects using graphics hardware. Proceedings of the conference on Graphics hardware, 2002.
- [3] Hakl H.: http://www. cs. sun. ac. za/~henri/terrain. html
- [4] Nishita T., Dobashi Y., Kaneda K., Yamashita H.: Display Method of the Sky Color Taking into Account Multiple Scattering, Proc. Pacific Graphics'96, 117-132, 1996.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-4342fd07-b831-449e-a0ac-24d8a05a6109