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Hierarchical fuzzy logic systems and controlling vehicles in computer games

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Języki publikacji
EN
Abstrakty
EN
This paper presents a possible application of fuzzy logic systems to control vehicles in computer games. A new architecture of a fuzzy logic system is here proposed: Hierarchical Fuzzy Controller, that is composed of several fuzzy controllers in their classic meaning. ”Hierarchical” means that fuzzy sets produced as output of one of fuzzy controllers are then processed as input of another fuzzy controller. The use of such a controller significantly enhances the possibilities of computational intelligence methods in singleplayer games, i.e. where the enemy is controlled by an agent simulating real behaviour (movement, decisions, etc.). The proposal of an original architecture of Hierarchical Fuzzy Controller, built with fuzzy controllers (in the sense of Mamdani), and discussing advantages of using this architecture to control military vehicles in a 2D single-player game, in comparison to classic fuzzy controllers, are the main scope of the paper.
Rocznik
Strony
201--212
Opis fizyczny
Bibliogr. 11 poz.
Twórcy
autor
  • Institute of Information Technology, Lodz University of Technology, ul. Wólczańska 215, 90-924 Łódź, Poland
  • Institute of Information Technology, Lodz University of Technology, ul. Wólczańska 215, 90-924 Łódź, Poland
Bibliografia
  • [1] Zadeh, L. A., The Concept of a Linguistic Variable and its Applications to Approximate Reasoning (I), Information Sciences 8, 1975, pp. 199–249.
  • [2] Yager, R. R. and Filev, D. P., Essentials of Fuzzy Modeling and Control, A Wiley-Interscience publication, John Wiley & Sons, 1994.
  • [3] Kaur, A. and Kaur, A., Comparison of Mamdani-Type and Sugeno-Type Fuzzy Inference Systems for Air Conditioning System, International Journal of Soft Computing and Engineering (IJSCE), Vol. 2, may 2012.
  • [4] Renkas, K., Hierarchical fuzzy system and controlling military vehicles in computer games, Master’s thesis, Lodz University of Technology, Stefana Żeromskiego 116, Łódź, Poland, september 2012.
  • [5] Hagras, H., Callaghan, V., Colley, M., and Carr-West, M., A behaviour based hierarchical fuzzy control architecture for agricultural autonomous mobile robots, Journal of Autonomous Robots, Vol. 13, july 2002, pp. 37–52.
  • [6] Riid, A. and Rüstern, E., Fuzzy hierarchical control of truck and trailer, BEC 2002: proceedings of the 8th Biennial Baltic Electronics Conference, october 6-9, 2002, pp. 141–144.
  • [7] Kim, H. M., Dickerson, J., and Kosko, B., Fuzzy throttle and brake control for platoons of smart cars, Fuzzy Sets and Systems, Vol. 84, 1996, pp. 209–234.
  • [8] Wang, L.-X., Modeling and Control of Hierarchical Systems with Fuzzy Systems, Automatica, Vol. 33, No. 6, 1997, pp. 1041–1053.
  • [9] Gegov, A. E. and Frank, P. M., Hierarchical fuzzy control of multivariable systems, Fuzzy Sets and Systems, Vol. 72, 1995, pp. 299–310.
  • [10] Game description Battle City, Available at: http://pl.wikipedia.org/wiki/Battle_City, [access: 6 XI 2011].
  • [11] American web page of Namco, Available at: http://www.namcoamerica.com, [access: 22 VIII 2012].
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-3e31f29c-5600-4728-9c5b-5ac2e39eb2e6
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