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Tytuł artykułu

The analysis of the possibilities of using a virtual reality system in fitness training

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Virtual Reality (VR) is an amazing tool in the field of interaction, simulation, and entertainment between humans and computers. This technology is often used for recreational purposes in combination with physical activities. The main objective of this study was to compare intermittent training with continuous training on the shooting range. The first part of the article presents the essence of virtual reality and the possibilities that arise from its use. Then the created virtual environment, in which the shooter is located, and the way the study has been carried out are presented. The attempts of the participants were shown and evaluated. The realistic physics of movement and environment interactions have been designed into this map. The main aspects of the modelled and programmed shooting range were presented and their use has been described. The following section describes the research process and the analysis of the results of the test carried out on eight participants who had not previously been exposed to virtual reality. The test subjects were divided into two groups, one intermittent training and the other continuous training. The results of these groups were compared to assess which forms of training in a virtual reality environment were more beneficial.
Rocznik
Tom
Strony
97--110
Opis fizyczny
Bibliogr. 7 poz., il., tab., wykr.
Twórcy
  • Department of Mechatronics, University of Warmia and Mazury in Olsztyn
  • Department of Mechatronics, University of Warmia and Mazury in Olsztyn
  • Wydział Nauk Technicznych, Uniwersytet Warmińsko-Mazurski, ul. Oczapowskiego 11, 10-710 Olsztyn
Bibliografia
  • BONIELLO A., PARIS E., SANTOIANNI F. 2019. Virtual Reality in Education: Breakthroughs in Research and Practise. Advances in Game-based Learning, Global IGI, 10: 978-981.
  • HAYRE CH.M., MULLER D.J., SCHERER M.J. 2020. Virtual Reality in Health and Rehabilitation. CRC Press, Boca Raton.
  • KALTENBORN K.-F., RIENHOFF O. 1993. Virtual Reality in Medicine. Methods of Information in Medicine, 32(5): 407-417.
  • KLOCEK T., SPIESZNY M., SZCZEPANIK M. 2002. Computer Tests of Coordination Abilities. Centralny Ośrodek Sportu, Warszawa.
  • KOEKOEK J., VAN HILVOORDE I. 2018. Digital Technology in Physical Eeducation: Global perspectives. Routledge, Abingdon-on-Thames.
  • VILAR E., FILGUEIRAS E., REBELO F. 2022. Virtual and Augmented Reality for Architecture and Design. CRC Press, Boca Raton.
  • VINCE J. 2004. Introduction to Virtual Reality. Springer, London.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-3c2f49f5-d032-4e4d-a3c5-2157b2f50ab1
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