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Tytuł artykułu

Computational mechanisms in architectural adaptation and interaction process through human behavior physical inputs

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Języki publikacji
EN
Abstrakty
EN
This paper demonstrates and discusses an ongoing teaching and research investigation concentrated on the development of computational mechanisms in the early conceptual design stage as part of architectural adaptation and interaction process. In order to achieve this, computational design strategies are developed involving human behavior physical conditions, which result real time design possibilities to emerge. Analytically, physical data derived from external human behavior influences are encoded and used as the input parameters in our suggested adaptation process. Together with digital or physical adaptive architectural outcomes, control mechanisms are suggested that represent the intelligence of each computational design system. The suggested process is considered as a feedback loop mechanism that cyclically iterates between design generation to perception and evaluation of design solutions according to architect-user personal decision and choice. In this paper, selected teaching and research outcomes are demonstrated and discussed, specifically in terms of their ability to produce desirable results based on the interactivity between digital mechanisms and processes as well as human behavior as physical inputs.
Rocznik
Strony
29--33
Opis fizyczny
Bibliogr. 9 poz., rys.
Twórcy
  • University of Cyprus, Department of Architecture, Faculty of Engineering, P.O. Box 20537, 1678, Nicosia Cyprus
Bibliografia
  • 1. Achten H. (2011), Degrees of Interaction: Towards a Classification. Respecting Fragile Places, 29th eCAADe Conference Proceedings, University of Ljubljana, Ljubljana, pp. 565-572.
  • 2. Alexander C. (ed.) (1964), Notes on the Synthesis of Form, Harvard University Press, Cambridge.
  • 3. Fox M. and Kempt M. (ed.) (2009), Interactive Architecture, Princeton Architectural Press, New York.
  • 4. Frazer J.H. (1993), The Architectural Relevance of Cybernetics, “Systems Research”, 10(3), pp. 43-48.
  • 5. Frazer, J.H. (ed.) (1995), An Evolutionary Architecture, Architectural Association, London.
  • 6. Kontovourkis O. (2013), Physical Data Computing in Adaptive Design Process, Proceeding of ICAMA 2013, Ryerson University, Toronto, pp. 463-475.
  • 7. Lücker A., Koch V., Both P. (2013), “Dances with Architects: Interactive Performance as a New Concept for Architectural Design Studios”, Computation and Performance, 31st eCAADe Conference Proceedings, Delft University of Technology, Delft, pp. 587-594.
  • 8. Negroponte, N. (ed.) (1973), The Architecture Machine, The MIT Press, Cambridge, Massachusetts.
  • 9. Negroponte, N. (ed.) (1976), Soft Architecture Machines, The MIT Press, Cambridge, Massachusetts.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-32322fed-d831-487d-b722-e8f1005acbc0
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