PL EN


Preferencje help
Widoczny [Schowaj] Abstrakt
Liczba wyników
Tytuł artykułu

The Use Of Unity 3D in a Serious Game Dedicated to Development of Firearm Handling Skills

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The paper presents the model of the serious game designed to develop firearm handling skills. The game is dedicated to act as an educational tool. Its aim is to teach how to disassembly and assembly weapons. The main aim of the paper is to present and discuss educational value of this kind of serious games. Detailed results were obtained after end user examination. What is more, the aspect of ergonomic and usability is also covered. The paper presents also the game design and development process.
Rocznik
Strony
15--22
Opis fizyczny
Bibliogr. 13 poz., fig.
Twórcy
autor
  • Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, Lublin, 20-618, Poland, +48 81 525 20 46
  • Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, Lublin, 20-618, Poland, +48 81 525 20 46
Bibliografia
  • [1] Abt, C. (1970). Serious Games. Viking Press, USA.
  • [2] Alvarez, J., & Michaud, L. (2008). Serious Games: Advergaming, edugaming, training and more. IDATE, France.
  • [3] Bhagat, K., Liou, W., & Chang, C. (2016). A cost-effective interactive 3D virtual reality system applied to military live firing training. Virtual Reality, 20 (2), 127–140.
  • [4] Corrigan, S., Zon, G., Maij, A., McDonald, N., & Mårtensson L. (2015). An approach to colla-borative learning and the serious game development. Cognition, Technology & Work Journal, 17 (2), 269–278.
  • [5] Diehhl, L., de Souza, R., Gordan, P., Esteves, R., & Coelho, I. (2015). Effectiveness of a serious game for medical education on insulin therapy for diabetes: randomized controlled trial. Diabetology & Metabolic Syndrome Journal, 7 (1), Supplement.
  • [6] Fisser, P., Voogt, J., Bom, M. (2013). Word Score: A serious vocabulary game for primary school underachievers. Education and Information Technologies Journal, 18(2), 165–178.
  • [7] Fleming, T., Cheek, C., Merry, S., Thabrew, H., Bridgman, H., Stasiak, K., Shepherd M., Perry, Y., & Hetrick S. (2014). Serious games for the treatment or prevention of depression: A systematic review. Journal of Psychopathology and Clinical Psychology, 19 (3), 227–242.
  • [8] Jansiewicz, D. (1973). The New Alexandria Simulation: A Serious Game of State and Local Politics. Canfield Press, USA.
  • [9] Michael D., & Chen S. (2006). Serious Games: Games That Educate, Train, and Inform. Thomson Course Technology PTR, Canada.
  • [10] Pasquier, P., Mérat, S., Malgras, B., Petit, L., Queran X., Bay, C., Boutonnet, M., Jault, P., Ausset, S., Auroy, Y., Perez, J.P., Tesnière, A., Pons, F., & Mignon, A. (2016). A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment. Journal of Medical Internet Research Serious Games (JMIR Serious Games), 4, 48–57.
  • [11] Plechawska-Wójcik, M., & Rybka, J. (2015). A Serious Game Raising Awareness And Experience Of Depression. The 9th International Technology, Education and Development Conference (INTED 2015), Madrid, Spain.
  • [12] Pollock, B., Winer, E., Gilbert, S., de la Cruz, J. (2012). LVC interaction within a mixed-reality training system. The Engineering Reality of Virtual Reality 2012, Burlingame, USA.
  • [13] Weina, J., Gromala, D., Tong, X. (2015). Serious Game for Serious Disease: Diminishing Stigma of Depression via Game Experience. Games Entertainment Media Conference (GEM), Toronto, Canada.
Uwagi
Opracowanie ze środków MNiSW w ramach umowy 812/P-DUN/2016 na działalność upowszechniającą naukę (zadania 2017)
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-2fd1418c-cc92-479d-8d79-b4c03c5b2727
JavaScript jest wyłączony w Twojej przeglądarce internetowej. Włącz go, a następnie odśwież stronę, aby móc w pełni z niej korzystać.