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Identification of the needs of user experience designers in organizations

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Języki publikacji
EN
Abstrakty
EN
Purpose: The purpose of this article is to identify the needs of User Experience (UX) designers in organizations. Design/methodology/approach: In the theoretical part, the author uses a literature review to analyse the literature in the area of User Experience, requirements engineering, and also refers to selected stages of project management in organizations. The empirical part uses a qualitative method - in-depth interviews. The author developed a scenario and the goals she wants to achieve by interviewing User Experience designers. Findings: The needs of User Experience designers have been identified in four areas: the division of the UX/UI position, the essence of design system, communication with the client and the design process in the organization. Most respondents value the lack of division of the UX/UI designer position. UX designers need regular meetings with the client and understanding of the individual stages of design by the client. Designers would also like to be able to conduct their own research with users and maintain constant contact with developers. In addition, respondents emphasize the need to develop a design system in the organization. Research limitations/implications: In future research, the author would like to conduct research with User Experience designers from other countries and conduct a comparative analysis of the collected results. Practical implications: The conducted research indicates the needs of User Experience designers in organizations. After reading the article, project managers should consider whether the problems identified can be noted in their companies as well. Finding solutions to these problems may result in improved working conditions and, consequently, in the construction of better end products. Originality/value: The key value of the research carried out as part of the article is the identification of current problems of User Experience designers. Project managers, after getting acquainted with the requirements, problems of UX designers, will be able to make changes in organizations.
Rocznik
Tom
Strony
453--465
Opis fizyczny
Bibliogr. 36 poz.
Twórcy
  • Wroclaw University of Economics and Business
Bibliografia
  • 1. Aarlien, D., Colomo-Palacios, R. (2020). Lean UX: A Systematic Literature Review. Computational Science and Its Applications - ICCSA 2020. Lecture Notes in Computer Science(), vol 12254. Cham: Springer. doi: 10.1007/978-3-030-58817-5_37.
  • 2. Allam, A.H., Razak, A., Hussin, C., Dahlan, H.M. (2013). User Experience: Challenges and Opportunities. Journal of information systems research and innovation, pp. 28-36.
  • 3. Ambreen, T., Ikram, N., Usman, M., Niazi, M. (2018). Empirical research in requirements engineering: trends and opportunities. Requirements Engineering, 23(1), pp. 63-95. doi: 10.1007/s00766-016-0258-2.
  • 4. Babich, N. What You Should Know About User Experience Design. Retrieved from: https://xd.adobe.com/ideas/career-tips/what-is-ux-design/, 30.01.2023.
  • 5. Brown, D. (2012). Agile user experience design: a practitioner’s guide to making it work. Newnes.
  • 6. Carrillo De Gea, J.M., Nicolás, J., Fernández Alemán, J.L., Toval, A., Ebert, C., Vizcaíno, A. (2012). Requirements engineering tools: Capabilities, survey and assessment. Information and Software Technology, 54(10), pp. 1142-1157. doi: 10.1016/j.infsof. 2012.04.005.
  • 7. Chakraborty, S., Sarker, S., Sarker, S. (2010). An exploration into the process of requirements elicitation: A grounded approach. Journal of the Association for Information Systems, 11(4), pp. 212-249. doi: 10.17705/1jais.00225.
  • 8. Fanguy, W. A comprehensive guide to design systems. Retrieved from: https://www.invisionapp.com/inside-design/guide-to-design-systems/, 30.01.2023.
  • 9. Farooqui, T., Rana, T., Jafari, F. (2019). Impact of human-centered design process (HCDP) on software development process. 2nd International Conference on Communication, Computing and Digital systems (C-CODE), IEEE, pp. 110-114.
  • 10. Fessenden, T. Design Systems 101. Retrieved from: https://www.nngroup.com/articles/ design-systems-101/, 30.01.2023.
  • 11. Furniss, D., Curzon, P., Blandford, A. (2018). Exploring organisational competences in Human Factors and UX project work: managing careers, project tactics and organisational strategy. Ergonomics, 61(6), pp. 739-761. doi: 10.1080/00140139.2017.1405081.
  • 12. Gabbard, J.L., Hix, D., Swan, J.E. (1999). User-centered design and evaluation of virtual environments. IEEE computer Graphics and Applications, 19(6), pp. 51-59.
  • 13. Gothelf, J., Seiden, J. (2021). Lean UX: Designing Great Products with Agile Teams. O'Reilly Media, Inc.
  • 14. Hartson, R., Pyla, P.S. (2018). The UX book: Agile UX design for a quality user experience. Morgan Kaufmann.
  • 15. Hassenzahl, M., Tractinsky, N. (2006). User experience - A research agenda. Behaviour and Information Technology, 25(2), pp. 91-97. doi: 10.1080/01449290500330331.
  • 16. International Organization for Standardization. Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems (ISO 9241-210:2019). Retrieved from: https://www.iso.org/obp/ui/#iso:std:iso:9241:-210:en, 30.01.2023.
  • 17. Karat, J. (1997). Evolving the scope of user-centered design. Communications of the ACM, 40(7), pp. 33-38.
  • 18. Kraft, C. (2012). User experience innovation: User centered design that works. Apress.
  • 19. Krug, S. (2013). Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders.
  • 20. Lamprecht, E. The Difference Between UX and UI Design - A Beginner’s Guide. Retrieved from: https://careerfoundry.com/en/blog/ux-design/the-difference-between-ux-and-ui-design-a-laymans-guide/, 30.01.2023.
  • 21. Ławniczak, M. (2022). Znaczenie koncepcji czarnych łabędzi w zarządzaniu współczesnym przedsiębiorstwem. In: A. Jaki, B. Ziębicki (Eds.), Doskonalenie i adaptacyjność organizacji w obliczu współczesnych wyzwań (pp. 11-21).
  • 22. Lowdermilk, T. (2013). User-centered design: a developer's guide to building user-friendly applications. O'Reilly Media, Inc.
  • 23. Łuczak, K. (2022). Identyfikowanie wymagań użytkowników jako podstawa projektowania User Experience. In: H. Dudycz (Ed.), Informatyka w biznesie (pp. 79-88). Wydawnictwo Uniwersytetu Ekonomicznego we Wrocławiu.
  • 24. Mara, A., Jorgenson, J. (2015). Mutt Methods, Minimalism, and guiding heuristics for UX project management. International Journal of Sociotechnology and Knowledge Development, 7(3), pp. 38-48. doi: 10.4018/IJSKD.2015070103
  • 25. Miński, R. (2017). Wywiad pogłębiony jako technika badawcza. Możliwości wykorzystania IDI w badaniach ewaluacyjnych. Przegląd Socjologii Jakościowej, 13(3), pp. 30-51. doi: 10.18778/1733-8069.13.3.02.
  • 26. Mościchowska, I., Rogoś-Turek, B. (2019). Badania jako podstawa projektowania User Experience. PWN.
  • 27. Nielsen, J. A 100-Year View of User Experience. Retrieved from: https://www.nngroup.com/articles/100-years-ux/, 30.01.2023.
  • 28. Norman, D. (2013). The Design of Everyday Things. MIT Press.
  • 29. Puto, A. (2022). Wybrane aspekty zarządzania projektami w polskich przedsiębiorstwach. In: A. Puto (Ed.), Dylematy i wyzwania w zarządzaniu współczesnym przedsiębiorstwem (pp. 54-64). Wydawnictwo Politechniki Częstochowskiej.
  • 30. Rose, E.J., Björling, E.A., Kim, A., Alvarez, N.Y. (2018). Usability testing with teens: Adapting human-centered design and UX methods. Proceedings of the 36th ACM International Conference on the Design of Communication, pp. 1-6.
  • 31. Schwartz, L. (2013). Agile-User Experience Design: an Agile and User-Centered Process? Proc. the 8th International Conference on Software Engineering Advances, pp. 346-351.
  • 32. Sepioło, J., Olszowy, J., Kucwaj, A. (2022). Koncepcje zarządzania współczesnym przedsiębiorstwem - teoria i praktyka. In: J. Sepioło, J. Olszowy (Eds.), Współczesne wyzwania w naukach ekonomicznych, finansach i zarządzaniu (pp. 31-42).
  • 33. St. Peter, H.A.S. (2015). Communicating user experience: “wicked” problems, patchwork personas, and the ICTD project lifecycle. International Journal of Sociotechnology and Knowledge Development, 7(2), pp. 14-26. doi: 10.4018/IJSKD.2015040102.
  • 34. Sutcliffe, A., Sawyer, P. (2013). Requirements elicitation: Towards the unknown unknowns. 21st IEEE International Requirements Engineering Conference, RE 2013 - Proceedings, pp. 92-104. doi: 10.1109/RE.2013.6636709.
  • 35. Vesselov, S., Davis, T. (2019). Building Design Systems: Unify User Experiences through a Shared Design Language. Apress.
  • 36. Zowghi, D., Coulin, C. (2005). Requirements Elicitation: A Survey of Techniques, Approaches, and Tools. In: A. Aurum, C. Wohlin (eds.), Engineering and Managing Software Requirements. Berlin-Heidelberg: Springer. doi: 10.1007/3-540-28244-0_2.
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Bibliografia
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