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Poziom szczegółowości kategoryzacji modeli cyfrowych dla zastosowania w projektowaniu urbanistycznym
Języki publikacji
Abstrakty
Urban planning and urban design involve complex processes that require detailed information about the visual information of a place at various scales. Different graphic tools, such as game engines, are evolving to use urban representation fields. The concept of "level of detail" (LOD) has been used to categorize the level of detail in AEC applications such as BIM and GML for urban representation models. However, there is a need to distinguish between different LOD concepts commonly used in various fields, as these terms have different interpretations and implications. This article presents a novel approach to re-categorizing the level of detail concept in AEC applications, led by the traditional use of LOD and in parallel with urban planning scales. From an urbanist perspective, a four-stage LOD classification framework has been studied: LOD 1000 for urban and neighbourhood scales, LOD 2000 for the plaza and square scales, LOD 3000 for architectural and street scales, and LOD 4000 for protected and private areas.
Czasopismo
Rocznik
Tom
Strony
9--28
Opis fizyczny
Bibliogr. 53 poz., fot., rys., tab.
Twórcy
autor
- Politechnika Gdańska, Poland. Wydział Architektury, Katedra Architektury Miejskiej i Przestrzeni Nadwodnych
autor
- Dokuz Eylül University, Turkish. Faculty of Architecture, Department of City and Regional Planning Urbanism
autor
- Dokuz Eylül University, Turkish. Institute of Science, Urban Design MSc Pragramme
Bibliografia
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Uwagi
Opracowanie rekordu ze środków MEiN, umowa nr SONP/SP/546092/2022 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2022-2023).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-27bfa117-ad24-4746-a442-1470b82ddbfd