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Mentally challenged as design principles and models for their applications

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Języki publikacji
EN
Abstrakty
EN
Tablet computers have become a common part of our life style. Since 2012, inspired by the success of touch devices in special education, we have established and led the IT therapy program for the mentally challenged. In this paper we also present one of our final study with 12 participants. Based on our findings from our studies we have finally proposed 14 design principles (an extension and redefinition of a previously proposed 10 simple design principles) which should be generally respected in design and development of every "usable/accessible" application for the mentally challenged. Some of these principles are applicable as design patterns or models in software development and some were already implemented in our framework which we used to develop new more usable applications.
Rocznik
Strony
28--48
Opis fizyczny
Bibliogr. 33 poz., fig., tab.
Twórcy
autor
  • Department of IS, Faculty of IT, Brno University of Technology, Brno, 612 66, Czech Republic, +420 54114-1270
autor
  • Department of IS, Faculty of IT, Brno University of Technology, Brno, 612 66, Czech Republic, +420 54114-1241
Bibliografia
  • 1. Beukelman, D., & Mirenda, P. (2005). Augmentative and alternative communication. Baltimore: Brookes Publishing.
  • 2. Bradshaw, J. (2013). The use of augmentative and alternative communication apps for the iPad, iPod and iPhone: an overview of recent developments. Tizard Learning Disability Review, 18(1), 31-37.
  • 3. Budiu, R., & Nielsen, J. (2011). Usability of iPad apps and websites. Fremont: Nielsen Norman Group.
  • 4. Buhler, C., & Pelka, B. (2014). Empowerment by Digital Media of People with Disabilities. In Computers Helping People with Special Needs (pp. 17-24). Springer.
  • 5. Burgstahler, S. (2008). Universal design in education: Principles and applications. University of Washington.
  • 6. Dobosz, K., Dobosz, M., Fiolka, T., Wojaczek, M., & Depta, T. (2014). Tablets in the Rehabilitation of Memory Impairment. In Computers Helping People with Special Needs (pp. 399-402). Springer.
  • 7. Evans, E. (2004). Domain-driven design: tackling complexity in the heart of software. Addison-Wesley Professional.
  • 8. Fiala (Krajicek), J., & Koci, R. (2014). Computer therapy as concept of new form of therapy for intellectual disabled people: theory and practise. Journal of Technology & Information Education, 6(1). 89-103. doi:10.5507/jtie.2014.007
  • 9. Fiala (Krajicek), J., & Koci, R. (2015). Computer as Therapy in role of alternative and augmen-tative communication. In Proceedings of 4th International Conference on Advanced in Computing and Emerging E-Learning Technology (18, pp. 34-42), Singapore.
  • 10. Fiala, J., Koci, R., & Vejtasa, O. (2014). i-CT Framework version 1.1.0. BUT FIT. Retrieved from http://www.fit.vutbr.cz/~ifiala/prods.php?id=405&notitle=1
  • 11. Hager, E. B. (2010). iPad opens world to a disabled boy. New York Times. Retrieved from http://www.nytimes.com/2010/10/31/nyregion/31owen.html
  • 12. Hayhoe, S. (2012). Using an iPad as an assistive device to improve technical literacy: Trial usage with an Emirati student. In S. Dowling (Ed.) Elearning in Action: Opening Up Learning. Educational Technology Series. Abu-Dhabi: HCT Press.
  • 13. Isasi, A. R., Basterretxea, A. L., & Zorrilla, A. M. (2013). Helping children with Intellectual Disability to understand healthy eating habits with an IPad based serious game. In Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on (pp. 169-173). Doi: 10.1109/CGames.2013.6632628
  • 14. Jacobson, I., Booch, G., & Rumbaugh, J. (1999). The unified software development process (Vol. 1). Addison-wesley Reading.
  • 15. Jowett, E., Moore, D., & Anderson, A. (2012). Using an iPad-based video modelling package to teach numeracy skills to a child with an autism spectrum disorder. Developmental neurorehabilitation, 15(4), 304-312. doi:10.3109/17518423.2012.682168
  • 16. Karwowski, W., Soares, M. M., & Stanton, N. A. (2011). Human Factors and Ergonomics in Consumer Product Design: Uses and Applications. CRC Press.
  • 17. Kleponis, P. C. (2012). The Pornography Epidemic: A Catholic approach. Oldsmar, FL: Simon Peter Press.
  • 18. Larman, C. (2005). Applying UML and patterns: an introduction to object-oriented analysis and design and iterative development. Pearson Education India.
  • 19. Marinescu, R., & Lanza, M. (2006). Object-oriented metrics in practice. Using Software Metrics to Characterize, Evaluate, and Improve the Design of Object-Oriented Systems. Springer.
  • 20. Martin, R. C. (2000). Design principles and design patterns. Object Mentor, 1, 34.
  • 21. Nielsen, J. (1994). Usability engineering. Elsevier.
  • 22. Nielsen, J., & Budiu, R. (2013). Mobile Usability. MITP-Verlags GmbH & Co. KG.
  • 23. Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic books.
  • 24. Pearson, J., Buchanan, G., & Thimbleby, H. (2010). HCI design principles for ereaders. In Proceedings of the third workshop on Research advances in large digital book repositories and complementary media (pp. 15-24). ACM.
  • 25. Rihova, L. (2013, March). The possibilities of iPad application in special education. INSPO: 10th conference on Internet and Information systems for people with specific needs.
  • 26. Rihova, L., & Jelinkova, I. (2013). Introducing iSEN initiative. Apple Accessibility Summit, 2013, Prague.
  • 27. Shah, N. (2011). Special Education Pupils Find Learning Tool in iPad Applications. Education week, 30(22), 1-16.
  • 28. Schmidt, D. C. (2006). Model-driven engineering. COMPUTER-IEEE COMPUTER SOCIETY, 39(2), 25.
  • 29. Signore, A., Balasi, P., & Yuan, T. (2014). You Talk!--YOU vs AUTISM. In Computers Helping People with Special Needs (pp. 506-512). Springer.
  • 30. Stephanidis, C. (2009). Universal Access in Human-Computer Interaction. Addressing Diversity. 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I. Springer.
  • 31. Vanderheiden, G. C., & Jordan, J. B. (2006). Design for people with functional limitations. In G. Salvendy (Eds.), Handbook of Human Factors and Ergonomics, Fourth Edition (pp. 1407-1441). Hoboken, USA: John Wiley & Sons. doi: 10.1002/9781118131350.ch51
  • 32. Veit, M., & Herrmann, S. (2003). Model-view-controller and object teams: A perfect match of paradigms. Proceedings of the 2nd international conference on Aspect-oriented software development (pp. 140-149). doi: 10.1145/643603.643618
  • 33. Vejtasa, O. (2014). Application for alternative communication for people with mental handicap. Proceedings of the 20th Conference STUDENT EEICT 2014 (pp. 1-5).
Typ dokumentu
Bibliografia
Identyfikator YADDA
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