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Tytuł artykułu

A review of the impacts and implications of webAR on the 4Ps

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Purpose: The rapid ascent of digital technology has consistently altered the landscape of traditional marketing, presenting both novel challenges and opportunities. This review endeavors to dissect and elucidate the intricate relationship between Web-based Augmented Reality (WebAR) and the cornerstone of marketing strategy: the 4Ps - Product, Price, Place, and Promotion. Design/methodology/approach: Drawing on a comprehensive analysis of existing scholarly works, industry reports, and case studies, the article illuminates the current manifestations of WebAR within the 4Ps framework, demonstrating its transformative capacity in areas such as product visualization, dynamic pricing displays, virtual storefronts, and augmented promotional campaigns. Findings: Through the synthesis, the article underscores the imperative for marketers to understand, adapt, and innovate in the face of an increasingly augmented digital landscape, even in the absence of quantitative metrics. Originality/value: The findings serve as both a foundational resource for scholars and a strategic guide for practitioners seeking to navigate the confluence of WebAR and modern marketing.
Rocznik
Tom
Strony
421--435
Opis fizyczny
Bibliogr. 44 poz.
Bibliografia
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  • 13. Cortés Rodríguez, F., Dal Peraro, M., Abriata, L. A. (2022). Online tools to easily build virtual molecular models for display in augmented and virtual reality on the web. Journal of Molecular Graphics and Modelling, 114, 108164. doi:https://doi.org/10.1016/j.jmgm. 2022.108164
  • 14. Daiker, M., Ariyachandra, T., Frolick, M. (2017). The influence of augmented reality on retail pricing. Issues in Information Systems, 18(4).
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  • 16. Frangoudis, H. (2020). Comparing Web AR vs Native AR. Retrieved from: https://www.agora.io/en/blog/comparing-web-ar-vs-native-ar/
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  • 25. Klavins, A. (2022). WebAR vs app-based augmented reality. Is there a winning solution? Retrieved from: https://overlyapp.com/blog/webar-vs-app-based-augmented-reality-is-there-a-winning-solution/
  • 26. Kowalczuk, P., Siepmann, C., Adler, J. (2021). Cognitive, affective, and behavioral consumer responses to augmented reality in e-commerce: A comparative study. Journal of Business Research, 124, 357-373.
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  • 29. Li, Z., Shu, H., Song, W., Li, X., Yang, L., Zhao, S. (2021). Design and implementation of traditional kite art platform based on human-computer interaction and WebAR technology. Paper presented at the 2021 2nd International Conference on Intelligent Computing and Human-Computer Interaction (ICHCI).
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  • 35. Poushneh, A., Vasquez-Parraga, A.Z. (2017). Discernible impact of augmented reality on retail customer's experience, satisfaction and willingness to buy. Journal of Retailing and Consumer Services, 34, 229-234.
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  • 37. Shepiliev, D.S., Semerikov, S.O., Yechkalo, Y.V., Tkachuk, V., Markova, O., Modlo, Y. O., „., Maksyshko, N. (2021). Development of career guidance quests using WebAR. Paper presented at the Journal of Physics: Conference Series.
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  • 40. Tan, P., Hills, D., Ji, Y., Feng, K. (2020). Case study: creating embodied interaction with learning intangible cultural heritage through WebAR. Paper presented at the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems.
  • 41. Tan, P., Ji, Y., Hills, D., Fu, T. (2019). Bridging knowledge between craftsman and learner in Chinese intangible cultural heritage through WebAR. SIGGRAPH ASIA Art Gallery/Art Papers, pp. 1-5.
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Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-18c0cd41-af7c-419e-b40f-fd850841fbff
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