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Tytuł artykułu

Research on utilization of virtual reality as optical stimulation in electronystagmography

Treść / Zawartość
Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
The paper presents a research on the utilization of an up-to-date virtual reality set as a stimulation during an electronystagmography examination. The main aim of the research was to test whether an optical stimulation generated by means of virtual reality presented in a helmet-mounted display is comparable with the same methods of stimulation generated in a human natural environment. The experiments were conducted using an amplifier of electronystagmography signals, an acquisition software and the Oculus Development Kit 2 virtual reality set. As traditional stimuli were used animations displayed on the LCD monitor screen. The electronystagmograms registered with a virtual optokinetic stimulation were compared with results obtained using traditional stimulating methods. Additionally, a questionnaire on comfort was conducted among participants of the experiment. To asses the similarity of signals registered using both methods the Pearson correlation coefficient was calculated and the standard deviation. The results of tests showed that electronystagmograms registered during the virtual stimulation were consistent with the records registered during the traditional stimulation. Moreover, the results of the questionnaire on comfort while using a virtual reality headset are very encouraging showing that headset is at least neutral for participants.
Rocznik
Tom
Strony
9--18
Opis fizyczny
Bibliogr. 31 poz., rys., tab., wykr.
Twórcy
autor
  • Institute of Innovative Technologies EMAG, Poland, Katowice, ul. Leopolda 31
autor
  • Institute of Innovative Technologies EMAG, Poland, Katowice, ul. Leopolda 31
autor
  • Institute of Innovative Technologies EMAG, Poland, Katowice, ul. Leopolda 31
Bibliografia
  • [1] A LPINI D., PUGNETTI L., MENDOZZI L., BARBIERI E., MONTI, B. CESARANI A. Virtual reality in vestibular diagnosis and rehabilitation. Proceedings of The 2nd European Conference on Disability, Virtual reality and AssociatedTechnologies, Skovde, Sweden, 1998. pp. 221–227.
  • [2] BENEDICT E. Introduction to electronystagmography. 1985. University of Montana, Missoula, Montana, USA.
  • [3] BERGERON M., LORTIE C., GUITTON M. Use of virtual reality tools for vestibular disorders rehabilitation: A comprehensive analysis. Advances in Medicine, 2014, Vol. 128. pp. 1005–1007. doi:10.1155/2015/916735.
  • [4] BRANDT S. Statistical and computational methods in data analysis. 1998. Springer, New York.
  • [5] BRANDT T., STRUPP M. General vestibular testing. Clinical Neurophysiology, 2005, Vol. 116. pp. 406-426. http://dx.doi.org/10.1016/j.clinph.2004.08.009.
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  • [7] DAVIDSON S., HUSSEMAN J. Clinical manual of otolaryngology. 2012. JP Medical Ltd.
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  • [10] FRIEDMAN D., PIZARRO R., OR-BERKERS K., NEYRET S., PAN X., SLATER M. A method for generating an illusion of backwards time travel using immersive virtual reality - an exploratory study. Frontiers in Psychology, 2014, Vol. 9. doi: 10.3389/fpsyg.2014.00943.
  • [11] GEIG M. Unity game development in 24 hours. 2014. SAMS Publishing.
  • [12] HALLPIKE C. S. The caloric tests. The Journal of Laryngology and Otology, 1 1956, Vol. 70. pp. 15–28. doi=10.1017/S0022215100052610.
  • [13] JANCZEWSKI G. Clinical otoneurology. 1986. Wydawnictwo Lekarwskie PZWL, Warszawa.
  • [14] KAMATH M., SHENOY S., SREEDHARAN S., BHOJWANI K., MAMMEN S., MAJEED N. Role of electronystagmography in balance disorders: A clinical study. Indian Journal of Otolaringology, 2015, Vol. 21. pp. 201–208.
  • [15] KERCKHOVEN V. G., MERT A., RU D. J. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Journal of Laryngology and Otology, 2014, Vol. 128. pp. 1005–1007. doi:10.1017/S0022215114002254.
  • [16] KOT T., NOVÁK P. Utilization of the oculus rift hmd in mobile robot teleoperation. Modeling and Optimization of the Aerospace, Robotics, Mechatronics, Machines-Tools, Mechanical Engineering and Human Motricity Fields, 7 2014, Vol. 555 of Applied Mechanics and Materials. Trans Tech Publications, pp. 199–208. doi:10.4028/www.scientific.net/AMM.555.199.
  • [17] LAVALLE S., YERSHOVA A., KATSEV M., ANTONOV M. Head tracking for the oculus rift. robotics and automation (icra). IEEE International Conference on Hong Kong, 2014. pp. 187–194. doi: 10.1109/ICRA.2014.6906608.
  • [18] LEE J. Amazing non-gaming ways people are using oculus rift [internet]. makeuseof [updated 2014 oct 23, cited 2016 jun 20] http://www.makeuseof.com/tag/5-amazing-non-gaming-ways-people-using-oculus-rift/. 2014.
  • [19] MASKEY M., LOWRY J., RODGERS J., MCCONACHIE H., PARR J. Reducing specific phobia/fear in young people with autism spectrum disorders (asds) through a virtual reality environment intervention. PLoS ONE, 2014, Vol. 9. e100374. doi:10.1371/journal.pone.0100374.
  • [20] MEYER G. F., SHAO F., WHITE M. D., HOPKINS C., ROBOTHAM A. J. Modulation of visually evoked postural responses by contextual visual, haptic and auditory information: A virtual reality check’. PLoS ONE, 06 2013, Vol. 8. Public Library of Science, pp. 1–15. 10.1371/journal.pone.0067651.
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  • [22] RIZZO A., BUCKWALTER J., ZAAG VAN DER C. Virtual environment applications for neuropsychological assessment and rehabilitation. Handbook of virtual environments, 2002. Earlbaum, New York, pp. 1027–1064.
  • [23] SAVITZKY A., GOLAY M. Smoothing and differentiation of data by simplified least squares procedures. Analytical chemistry, 1964, Vol. 36. pp. 1627-1639.
  • [24] SHOUP A., MEYERS A., TOWNSLEY A., TALAVERA F., GIANOLI G., HOFFER M. Electronystagmography. medscape, http://emedicine.medscape.com/article/836028-overview. 2016.
  • [25] SUREZ H., GEISINGER D., FERREIRA E., SUREZ A., SAN ROMN A., SOTTA G. Visual gravitational vertical perception in peripheral vestibular hypofunction. Acta Oto-Laryngologica, 2012, Vol. 132. pp. 415–419. PubMed PMID:22073979.
  • [26] SUREZ H., SUREZ A., LAVINSKY L. Postural adaptation in elderly patients with instability and risk of falling after balance training using a virtual-reality system. International Tinnitus Journal, 2006, Vol. 12. pp. 41–44.
  • [27] SVEISTRUP H., MCCOMAS J., THORNTON M., MARSHALL S., FINESTONE H., MCCORMICK A., ET.AL. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychology and Behavior, 2003, Vol. 6. pp. 245–249.
  • [28] THORN A. Practical game development with unity and blender. 2015. Cengage Learning.
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  • [30] WONG C. W., OLAFSSON V., PLANK M., SNIDER J., HALGREN E., POIZNER H., LIU T. T. Resting-state fmri activity predicts unsupervised learning and memory in an immersive virtual reality environment. PLoS ONE, 10 2014, Vol. 9. Public Library of Science, pp. 1–8.
  • [31] YAP H. J., TAHA Z., MD DAWAL S. Z., CHANG S.-W. Virtual reality based support system for layout planning and programming of an industrial robotic work cell. PLoS ONE, 10 2014, Vol. 9. Public Library of Science, pp. 1–15. doi=10.1371/journal.pone.0109692.
Uwagi
PL
Opracowanie ze środków MNiSW w ramach umowy 812/P-DUN/2016 na działalność upowszechniającą naukę (zadania 2017).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-1578ccad-8e6d-4495-9b13-27fd8fb4d442
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