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Visualization of the human eye

Identyfikatory
Warianty tytułu
Języki publikacji
EN
Abstrakty
EN
Simulators designed to simulate real organs or activities can be valuable tools in the process of medical training. The main purpose of screen-based computer simulators is to train and assess knowledge and decision-making in medical practice. The presented application is in the form of an educational game, which is a subcategory of serious games. The game is supposed to help learn the anatomy of a normal and a pathological human eye. It is dedicated mainly to high school students in biology classes and medical professionals. The interaction mode is a single player. Users have three main ways of learning the eye anatomy: the Anatomical Model, the Quiz, and the Disorder Catalogue. The Anatomical Model presents the elements of the normal anatomy of the visual system as well as its detailed description. In the “Quiz” mode, users can check their own knowledge of the eye anatomy in the question and answer mode. The “Disorder Catalogue” contains a description of the selected eye defects and models displaying vision before and after correction.
Słowa kluczowe
Rocznik
Strony
art. no. 20180003
Opis fizyczny
Bibliogr. 6 poz., rys.
Twórcy
autor
  • Faculty of Physics, Astronomy and Applied Computer Science and Department of Game Technology, Jagiellonian University, Łojasiewicza 11, 30-059, Cracow, Poland
autor
  • Faculty of Physics, Astronomy and Applied Computer Science, Jagiellonian University, 30-059 Cracow, Poland
autor
  • 45-286 Opole, Poland
Bibliografia
  • [1] Ziv A, Wolpe PR, Small SD, Glick S. Simulation-based medical education: an ethical imperative. Acad Med 2003; 78:783-8.
  • [2] Djaouti D, Alvarez J, Jessel JP, Rampnoux O. Origins of serious games. In: Ma M, Oikonomou A, Jain LC, editors. Serious games and edutainment applications. London: Springer, 2011:25-43.
  • [3] Autodesk Company. https://www.autodesk.pl/products/3ds-max/overview.
  • [4] Unity. https://unity3d.com/.
  • [5] Gimp. https://www.gimp.org/.
  • [6] Leś L. Wizualizacja pracy ludzkiego oka. Projekt gry edukacyjnej. Kraków: Uniwersytet Jagielloński, 2017:22, 25, 34-41.
Uwagi
Opracowanie rekordu w ramach umowy 509/P-DUN/2018 ze środków MNiSW przeznaczonych na działalność upowszechniającą naukę (2019).
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-0aa849f4-bd37-442a-853f-7b5f7898ec13
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