Tytuł artykułu
Identyfikatory
Warianty tytułu
Gra komputerowa jako środek do edukacji dzieci o ryzyku wynikającym z zaminowania
Języki publikacji
Abstrakty
Computer games enter the area of Mine Risk Education as new didactic means and are developed to this end in the European FP7 project TIRAMISU related to Humanitarian Demining. The paper presents state of the art, and assumptions adopted in the Institute of Mathematical Machines for designing such a game for children education under TIRAMISU auspices.
Gry komputerowe wkraczają na teren edukacji o ryzyku wynikającym z zaminowania, jako nowy środek dydaktyczny i są w tym celu tworzone w projekcie europejskim TIRAMISU dedykowanemu humanitarnemu rozminowaniu, w ramach 7 Programu Ramowego UE. W artykule przedstawiono stan obecny oraz przyjęte w Instytucie Maszyn Matematycznych założenia do opracowania pod auspicjami TIRAMISU takiej gry przeznaczonej do edukacji dzieci.
Wydawca
Rocznik
Tom
Strony
36--40
Opis fizyczny
Bibliogr. 27 poz.
Twórcy
autor
- Instytut Maszyn Matematycznych, Warszawa
autor
- Instytut Maszyn Matematycznych, Warszawa
autor
- Instytut Maszyn Matematycznych, Warszawa
autor
- Instytut Maszyn Matematycznych, Warszawa
Bibliografia
- [1] Jayakanthan R.: Application of computer games in the field of education. The Electronic Library Vol. 20, 2/2002.
- [2] Arango F.A. et al. : A review of applications of computer games in education and training. 38th Annual Frontiers in Education Conference, Saratoga Springs 2008.
- [3] Gee J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan 2003.
- [4] Clark D.: Games and e-learning. Caspian Learning, 2006, www.caspianlearning.co.uk.
- [5] Kushner D.: Building the Lego Universe Online, 2010, http://spectrum.ieee.org/consumer-electronics/gaming/building-the-lego-universeonline.
- [6] Barros M. de O. et al.: Model-driven Game Development: Experience and Model Enhancements in Software Project Management Education. Software Process Improvement and Practice 2006; 11, Wiley InterScience (www.interscience.wiley.com) DOI : 10.1002/spip.279.
- [7] Read C.W.: Kleiner B.H.: Which training methods are effective? Management Development Review Vol. 9, 2 /1996.
- [8] Gee J.P.: What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan 2003.
- [9] Pelletier C.: Games and Learning: What’s the Connection?. The International Journal of Learning and Media (IJLM) Vol. 1, 1/2009.
- [10] Brady B.: A deadly serious game. Video tool teaches Cambodian youths how to avoid land mines. Los Angeles Times May 01, 2011 http://articles.latimes.com/2011/may/01/world/la-fg-cambodia-videogame-20110501.
- [11] Golden West Humanitarian Foundation. Field Trials of Mine Risk Education Game for the $100 Laptop, June 27, 2010. http://www.goldenwesthf.org/index.php?option=com_content&view=article&id=89:fieldtrials-of-mine-risk-education-game-for-the-100-laptop&catid=50:pressreleases&Itemid=99.
- [12] Mansour A.: Can video game save children life? http://olpcmaroc.blogspot.com/2012/02/can-video-game-save-children-life.html.
- [13] Chiu Yu-Tzu: Mind Reading to Predict the Success of Online Games. 2013 http://spectrum.ieee.org/consumer-electronics/gaming/mind-reading-to-predict-thesuccess-of-onlinegames/?utm_source=techalert&utm_medium=email&utm_campaign=020713.
- [14] Child-to-Child Minesrisk Education Booklet. 2002 http://www.child-tochild.org/resources/pdfs/minebooklet.pdf.
- [15] The Jungle of 100 dangers. Mine Risk Education Gamebook, Handicap International 2007, http://www.sylvainsilleran.com/index_ngo1.html.
- [16] Unreal Engine Mobile. 2012 http://www.unrealengine.com/mobile/.
- [17] Unity 3D. 2012 http://unity3d.com/unity.
- [18] Cocos2d iPhone. 2012 http://www.cocos2d-iphone.
- [19] Wikipedia. HTML5. 2012 http://en.wikipedia.org/wiki/HTML5.
- [20] Rettig P.: Professional HTML5 Mobile Game Development. Wiley, 2012.
- [21] Williams J.L.: Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL. Learning Series. Addison-Wesley, 2011.
- [22] Meyer J.: The Essential Guide to HTML5: Using Games to learn HTML5 and JavaScript. Essential Guide To. Apress, 2010.
- [23] McAnlis P.: Lubbers C.: HTML5 Game Development. 2012 http://www.udacity.com/overview/Course/cs255/CourseRev/1.
- [24] The top 20 HTML5 games. 2012 http://www.netmagazine.com/features/top-20-html5-games.
- [25] Opera Software. Emberwind. 2012 http://operasoftware.github.com/Emberwind.
- [26] Rovio Entertainment Ltd. Angry birds. 2012 http://chrome.angrybirds.com.
- [27] Microsoft and ZeptoLab. Cut the rope. 2012 http://www.cuttherope.ie.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-062b2195-4389-48a3-b2d7-5ed937322e64