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Influence of generational changes on the development of teaching methods in the field of teaching information and communication technologies

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EN
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EN
Purpose: The purpose of this paper is to explore why and how generational changes and modern ICT have contributed to the development of didactic methods used by academic teachers in the field of teaching information and communication technologies (ICT). Design/methodology/approach: In-depth interviews were conducted with academic teachers who have been working at a university for 10 to 20 years. They do classes for full-time and part-time students, teaching mainly science subjects. Findings: This article clarifies why and how generational changes and modern ICT have contributed to the development of educational methods used by academic teachers. The article describes three generations of students: X, Y, Z, which are currently undertaking intramural and extramural studies. The report contains an analysis of the results of research concerning the work of contemporary academic teachers in terms of educational methods, teaching materials, methods of communication with students, evaluation, and control methods. The conclusions provided answers to the research questions. Research limitations/implications: The article presents the results of qualitative research, which allowed us to initially determine the characteristics of the phenomenon of generational changes and its influence on the methods of teaching used. In the next stage of the research, the authors intend to conduct surveys among academic teachers and students to explore this topic from the point of view of quantitative analysis. Originality/value: This study indicated that generational changes had transformed the teaching and working methods of academic teachers. However, this transformation does not mean the complete abandonment of previously used teaching methods, but their enrichment with new techniques related to ICT and social media.
Rocznik
Tom
Strony
183--193
Opis fizyczny
Bibliogr. 22 poz.
Twórcy
autor
  • Politechnika Śląska, Gliwice
autor
  • Politechnika Śląska, Gliwice
Bibliografia
  • 1. Beckman, K., Bennett, S., & Lockyer, L. (2018). Understanding students' use and value of technology for learning. Learning, Media and Technology, 39(3), pp. 346-367.
  • 2. Dolot, A. (2018).The characteristics of Generation Z. E-mentor, 2(74). Warszawa: Warsaw School of Economics, pp. 44-50.
  • 3. Gadommska-Lila, K. (2015). Pokolenie Y wyzwaniem dla zarządzania zasobami ludzkimi. Zarządzanie zasobami ludzkimi, 1. Warsaw: IPiSS, pp. 25-39.
  • 4. Generacja Z – pokolenie które zmieni nasz świat. Retrieved from http://hatalska.com/ 2015/01/22/generacja-z-pokolenie-ktore-zmieni-nasz-swiat, 18.02.2019.
  • 5. Girard, C., Ecalle, J., Magnan, A. (2013). Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. Journal of Computer Assisted Learning, 29, pp. 207-219.
  • 6. Grenčíková, A., Vojtovič, S. (2017). Relationship of generations X, Y, Z with new communication technology. Problems and Perspectives in Management, 15, 2, p. 558-564.
  • 7. Han, S., Capraro, R., Capraro, M.M. (2014). How science, technology, engineering, and mathematics (STEM) Project-Based Learning (PBL) affects high, middle, and low achievers differently: the impact of student factors on achievement. International Journal of Science and Mathematics Education, National Science Council, Taiwan.
  • 8. Hanus, M.D., Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, pp. 152-161.
  • 9. Hysa, B. (2016). Różnorodność pokoleniowa. Zeszyty Naukowe Politechniki Śląskiej. Organizacja i Zarządzanie, 97, Gliwice, pp. 385-398.
  • 10. Kisielnicki, J., Nowacka, B. (2013). Modele nauczania e-learningowego i ich ocena Analiza porównawcza na przykładzie PJWSTK i Uczelni Łazarskiego. In: L. Banachowski (Ed.), Postępy e-edukacji. Warszawa: Wydawnictwo PJWSTK, pp. 41-52.
  • 11. Kopertyńska, M.W., Kmiotek, K. (2014). Budowanie zaangażowania pracowników pokolenia Y. In: G. Bełz, A. Barabasz (ed.), Prace Naukowe UE we Wrocławiu, 358, Management Forum, 4. Wydawnictwo Naukowe UE we Wrocławiu, pp. 39-48.
  • 12. Luscombe, J., Lewis, I., Biggs, H.C. (2013). Essential elements for recruitment and retention: Generation Y. Education + Training, 55, 3, pp. 272-290. Emerald Group Publishing Limited.
  • 13. Lyons, S.T., Schweitzer, L., Ng, E.S.W. (2015). How have careers changed? An investigation of changing career patterns across four generations. Journal of Managerial Psychology, 30, 1, pp. 8-21.
  • 14. Martí-Parreño, J. et al. (2016). The use of gamification in education: a bibliometric and text mining analysis. Journal of Computer Assisted Learning, 32, 6, pp. 663-676.
  • 15. Report JWT: Gen Z: Digital in Their DNA. Retrieved from: https://www.slideshare.net/ jwtintelligence/f-external-genz041812-12653599/14-SPENDERS_FIRST_SAVERS_ SECOND_FIGURE, 18.02.2019.
  • 16. Simões, J., Redondo, R.D., Vilas, A.F. (2013). A social gamification framework for a K-6 learning platform. Computers in Human Behavior, 29, pp. 345-353.
  • 17. Stosik, A., Leśniewska, A. (2015). Innowacyjne rozwiązania w zarządzaniu zasobami ludzkimi – perspektywa adaptacji i różnic pokoleniowych. Studia i prace Wydziału Nauk Ekonomicznych i Zarządzania, 39, 3, Szczecin: WNUS, pp. 183-196.
  • 18. The Deloitte Millennial Survey (2017). Apprehensive millennials: seeking stability and opportunities in an uncertain world. Retrieved from: https://www2.deloitte.com/ru/en/ pages/about-deloitte/articles/2017/millennialsurvey.html, 18.02.2019.
  • 19. Vojtovič, S. (2017). Relationship of generations X, Y, Z with new communication technology. Problems and Perspectives in Management, 15, 2, pp. 558-564.
  • 20. Walker, A. et al. (2015). Essential readings in problem-based learning. West Lafayette: Purdue University Press.
  • 21. Yang, Y.C., Chang, C. (2013). Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement. Computers & Education, 68, pp. 334-344.
  • 22. Zdonek, I. (2018).Gamification in higher education – Polish experience. INTED 2018, Valencia, Spain. L. Gomez Chova, A. Lopez Martinez, I. Candel Torres (ed.). IATED Academy, pp. 5544-5548.
Uwagi
Opracowanie rekordu ze środków MNiSW, umowa Nr 461252 w ramach programu "Społeczna odpowiedzialność nauki" - moduł: Popularyzacja nauki i promocja sportu (2020).
Typ dokumentu
Bibliografia
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bwmeta1.element.baztech-04bd25e4-2d25-4bb7-b202-2397ac68ae2e
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