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Tytuł artykułu

The phenomenology and philosophy of simulacra influence on the VR

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Języki publikacji
EN
Abstrakty
EN
Presented paper is divided into two parts. The first part concerns the main philosophical aspects of Virtual Reality. At the basis of the J. Baudrillard theory of aesthetic simulacrum the differences between imitation and simulation are considered. The M. Heidegger’s notion of “lifebeing”, Dasein and nature are presented. In the second part, Virtual Reality is analysed from two points of view – as a tool for presentation and as an environment for direct designing in the virtual world.
Rocznik
Strony
5--8
Opis fizyczny
Bibliogr. 16 poz.
Twórcy
autor
  • Bialystok University of Technology, Faculty of Architecture, ul. O. Sosnowskiego 11, 15-893 Bialystok, Poland
Bibliografia
  • 1. Achten H.H., Vries de B., Jessurun J. (2000), DDDoolz – A Virtual Reality Sketchtool for Early Design, In Tan B-K, Tan M., Wong Y-C. (eds.), Proceedings of CAADRIA Conference, Singapore, pp. 451-460.
  • 2. Anders P. (1999), Anthropic Cyberspace: Defining Electronic Space from First Principles, In Proceedings of 3rd SIGRADI Conference, Montevideo, pp. 55-67.
  • 3. Asanowicz A. (2001), The End of Methodology – Towards New Integration, In Proceedings of 3rd AVOCAAD Conference, Brussels, pp. 42-48.
  • 4. Bermudez J. (1995), Defining Architectural Experiences, In Proceedings of ACADIA Conference, Seattle: University of Washington, pp. 139-149.
  • 5. Baudrillard J. (1995), Simulacra and Simulation, University of Michigan Press.
  • 6. Bridges A., Charitos D., Rutheford P. (1997), Wayfinding, Spatial Elements and Spatial Support Systems in Virtual Environments, In A. Asanowicz, A. Jakimowicz (eds.) CAAD - Towards New Design Conventions, Bialystok, pp. 75-104.
  • 7. Deering M.F. (1996), The HoloSketch VR Sketching System, In Communications of the ACM, №5, pp. 54-61.
  • 8. Heidegger M. (2013), Bycie i czas, Wydawnictwo Naukowe PWN, Warszawa.
  • 9. Kurmann D. (1995), Sculptor – A tool for Intuitive Architectural Design, In M. Tan, R. The (Eds.), The Global Design Studio, Proceedings of CAAD Futures’ 95, University of Singapore, pp. 323-330.
  • 10. Negroponte N. (1997), Cyfrowe życie, KiW, Warszawa.
  • 11. Queau P. (1993), Le Virtuel, vertus et vertiges, Champ Vallon, Paris.
  • 12. Regenbrecht, H., & Donath, D. (1997), Architectural Education and Virtual Reality Aided Design (VRAD), In D. Bertol (ed.). Designing Digital Space - An Architect´s Guide to Virtual Reality, pp. 155-176. Wiley & Sons, NY.
  • 13. Segers N. (2004), Computational Representations of Words and Associations in Architectural design. Development of a System Supporting Creative Design, Eindhoven University of Technology.
  • 14. Turkle S. (1995), Life on the Screen. Identity in the Age of the Internet, Simon, NY.
  • 15. Virilio P. (1978), Cibermunde; la politique du pire, Editions Galilee, Paris.
  • 16. Žižek S. (2009), The Plague of Fantasies, Verso Books.
Typ dokumentu
Bibliografia
Identyfikator YADDA
bwmeta1.element.baztech-02b6cb37-b0f3-4bb4-8924-abe3c022cc02
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