Using self-determination theory (SDT), this study simultaneously investigated the relationships between intrinsic motivation, psychological factors (sport enjoyment, social self-efficacy), and sociorelational factors (perceived coaching behaviors) by subsequently testing whether psychological factors mediate the relationships between social-relational factors and intrinsic motivation. One hundred and twentyseven early adolescent females from several teams of the Italian Volleyball Society completed a self-report questionnaire. Results showed that female athletes’ intrinsic motivation was associated with a) sport enjoyment and b) perceived coaching behaviors (e.g., training and instruction, social support). Second, results showed that training-and-instruction coaches’ leadership style affected intrinsic motivation via the females’ enjoyment in sport. This study provided further insights into unknown associations among psychological, sociorelational factors and intrinsic motivation, highlighting the innovative role of sport enjoyment as a key factor for sustaining intrinsic motivation. Original and useful behavioral suggestions will be given to the coaches in order to sustain female athletes’ sport enjoyment and their intrinsic motivation.
Using self-determination theory (SDT), this study simultaneously investigated the relationships between intrinsic motivation, psychological factors (sport enjoyment, social self-efficacy), and sociorelational factors (perceived coaching behaviors) by subsequently testing whether psychological factors mediate the relationships between social-relational factors and intrinsic motivation. One hundred and twentyseven early adolescent females from several teams of the Italian Volleyball Society completed a self-report questionnaire. Results showed that female athletes’ intrinsic motivation was associated with a) sport enjoyment and b) perceived coaching behaviors (e.g., training and instruction, social support). Second, results showed that training-and-instruction coaches’ leadership style affected intrinsic motivation via the females’ enjoyment in sport. This study provided further insights into unknown associations among psychological, sociorelational factors and intrinsic motivation, highlighting the innovative role of sport enjoyment as a key factor for sustaining intrinsic motivation. Original and useful behavioral suggestions will be given to the coaches in order to sustain female athletes’ sport enjoyment and their intrinsic motivation.
This study explores the foreign language learning emotions of four EFL adolescent students in Romania and the ways in which their emotions emerge in their sociocultural context. Multiple qualitative methods were employed over a school semester, including a written task, semi-structured interviews with the learners and their teachers, lesson observations and English-related events outside the classroom. It was found that, while all four participants reported experiencing positive emotions in language learning, a distinction was identified in the intensity and stability of their emotions. Two participants expressed a strong and stable emotion of love towards English, while the other two participants experienced enjoyment in their English language learning without an intense emotional attachment to English. Unlike enjoyment, love was found to be the driving force in the learning process, creating effective coping mechanisms when there was a lack of enjoyment in certain classroom situations and motivating learners to invest greater effort into language learning in and out of the classroom. The findings thus revealed that, unlike enjoyment, love broadened cognition and maintained engagement in learning. The study emphasizes the role of strong, enduring positive emotions in teenage students’ language learning process.
This study investigates pupils’ anxiety and enjoyment in the classroom when learning a second or foreign language. The particularity of this study lies in the comparison of two target languages (English and Dutch) in two educational contexts (CLIL and non-CLIL) at different instruction levels (primary and secondary education). While most research on content and language integrated learning (CLIL) focuses on English as a target language, the Belgian context calls for a comparison with the language of the “other” community, in this case Dutch. Data were collected from 896 pupils in French-speaking Belgium through a self-report questionnaire measuring pupils’ anxiety and enjoyment in the classroom, along with background characteristics. Results indicate that while CLIL pupils experience significantly less anxiety than their non-CLIL counterparts, English learners report significantly less anxiety and more enjoyment than Dutch learners. This suggests an important role of the target language for emotional engagement in the classroom and calls for further investigation into the role of target language perceptions. Finally, the interactions with instruction level reveal that while primary school pupils report stronger emotions, the effects of CLIL and English are much larger at secondary level.
Research into the emotional experiences of language learners and their impact upon the language-learning process remains relatively undernourished within second language education. The research available focuses primarily on emotions experienced within the classroom, rather than in the daily lives of learners within various social contexts. This article contends that the focus placed upon emotions within the relatively structured environment of the formal classroom is problematic, particularly within an ESL environment, as the target language is more frequently experienced beyond the classroom. Drawing on data collected within Australia, the study explored the emotional experiences of a small cohort of eight university-level ESL learners experienced within their various social interactions beyond the classroom with a specific focus on the emotions of hope, enjoyment and frustration. Semi-structured interviews revealed that their emotional experiences beyond the classroom were particularly intense in comparison to emotional experiences within the formal language-learning classroom.
In this research, I am trying to define a new concept which I shall call Enjoyment Reducer, referring to verbal or visual content, incorporated into comic situations, which may offend or disturb the viewer’s enjoyment. There are comic situations that are only partially enjoyable and, at times, even cause embarrassment to the point of adversely affecting our enjoyment. These types of comic situations include what I term Enjoyment Reducers since they operate contrary to the function for which the comic situations were intended, which is to cause the viewer enjoyment. It should be noted that practically every comic situation includes Enjoyment Reducers because they are based on incongruities which disrupt our normal order or values. The fact that we laugh at humorous situations means that their enjoyable effect is stronger than the Enjoyment Reducers’ effect. Additionally, Enjoyment Reducers are both culture-dependent and contingent upon the viewer’s personality traits. Therefore, what one person perceives as an Enjoyment Reducer might be understood differently by another. The research findings reveal various types of Enjoyment Reducers that relate to human values, prohibitions and taboos. In addition, I will refer to another concept that is quite known, Enjoyment Enhancers, which might shed light on the main focus of the present research, which is Enjoyment Reducers. This research focuses mainly on comedy film, although the results are also relevant to theatre and all types of comic shows.
Unlike their traditional counterparts, contemporary TV antiheroes are becoming increasingly non-empathetic. Despite their dislikable qualities, they succeed in attracting audiences. I consider two factors that may be influencing their popularity. The first involves viewers’ increasing familiarity with storytelling techniques and their resulting gravitation towards narratives capable of challenging their story schemas. The second aspect concerns the entertainment industry’s transformations. Aware of their well-watched audiences’ expectations, studios are turning to novelists to pursue more defamiliarizing forms. I discuss The Assassination of Gianni Versace (2018) as an example of a series that experiments with viewers’ affective responses towards its sociopathic protagonist. I argue that the writer’s choices extricate Versace from the formulaic justice-is-served narrative, thus appealing to those consumers additionally motivated by, what researchers call, eudaemonic concerns.
This essay borrows Žižek’s interpretation of racism which combines the Marxist and psychoanalytic perspectives to read Shakespeare’s The Merchant of Venice. I argue that Shylock, the Jewish usurer, embodies both the structural contradiction of capitalism and the social contradiction which characterizes the Venetian setting torn by capitalism and Christianity. As Shylock exposes these contradictions which the Christian Venetians refuse to confront, he is destined to be a scapegoat. From the Marxist point of view, the survival of capitalism relies on incessant production, which also means incessant investment of capital. Therefore, an active financial system is requisite to sustain the prosperity of capitalism. Paradoxically, this necessary condition of capitalism which facilitates the maximum use of cash is also its inherent vulnerability: once the circulation of cash is disrupted, it can lead to the crisis of the overall domino-effect collapse. The usury represented by Shylock indeed reflects such inherent contradiction of capitalism. Also, usury, which excludes any human factor and only engages the direct monetary exchange, also contradicts the Christian orthodox belief of generosity and unrequited devotion. These central Christian values are certainly questioned as Bassanio’s courtship of Portia, based on his disguised wealth, is indistinguishable from a profitable enterprise. From the psychoanalytic point of view, Shylock’s fascination with money and revenge also mirrors the Christians’ clandestine longing for these two forbidden enjoyments. However, what is more puzzling and hostile to the Christians is Shylock’s paranoid insistence on bloody revenge beyond the concern of monetary gains, “che vuoi,” an unexplainable desire of the other. Therefore, Shylock the other must be vanquished, by converting him to Christianity, in other words, by homogenizing him, to disguise the Christians’ problematic of desire.
The aim of this study is to analyze enjoyment and fair play attitudes against hard play, gamesmanship, victory and cheating as antisocial behaviors in sports as part of a program of intervention among coaches and athletes. The sample includes basketball teams with a total of 389 young athletes (249 boys and 140 girls) aged between 10 and 16 (the average age of 12.5 years) in the juvenile, infant and cadet categories. During the 2016-2017 season, a questionnaire designed according to the guidelines for the Spanish version following the Fair Play Proceedings (EAF) was administered at two different times. The results show that young athletes consider enjoyment as a key motivation in sports practice. The program proved to be moderately effective as antisocial variables such as gamesmanship and cheating, and recorded a slight decrease in popularity between the two rounds of the survey. The results for hard play and victory, however, showed a less significant decrease after the implementation of the program.
Patricia Highsmith’s stated reason for writing The Talented Mr. Ripley (1955) was to see if she could elicit empathetic engagement for her immoral protagonist Tom Ripley. Amongst other factors, she achieves her goal by allowing readers to align affectively with the protagonist’s road to self-discovery. Her experiment culminates with Tom’s fruition into an aggressive consumer, thus resolving his and the readers’ apprehensions. On the other hand, Anthony Minghella’s Ripley leaves more room for interpretation. In his interviews, the filmmaker states that he does not aim for his protagonist to remain the sociopath from Highsmith’s novel. Instead, his story explores the absence of a father figure and how it affects his main characters. Consequently, he frames Tom as an underprivileged youth whose emotional instability brings about his demise. To this end, he employs victimization scenes, as well as moral disengagement cues. I argue that, amongst other factors, such an application of an industry-tested design of emphatic concern elicitation obscures the filmmaker’s initial intent. As a result, Minghella’s Tom can be seen as a manipulative sociopath, as well as a victimized tragic hero.
Background. The population of playing electronic sports has increased recently, and among the popular ones is the Mixed Martial Art (MMA) fighting games and are amongst those fighting games played at amateur and a professional level of sport tournament. Problem and aims. The study examines the behaviour and commitment of players within the underpinning of the Sport Commitment Model. It is a relatively new sensation of esports fighting gaming behaviour by focusing on gamer enjoyment, personal investment, and social support and commitment. Methods. A cross-sectional set of questionnaire design was employed with a sample comprised of N = 150 gamers. Results. The result of the correlation showed that the three gamers behaviour of enjoyment, personal investment, social support have a significant effect on commitment. The result of this study also addressed the awareness to the general public regarding the players of fighting games genre’s behaviours. Conclusion. The esports expert and the marketer can confirm and optimize the behaviour and direction of esports according to the driving force of the gamer. Future research can duplicate this study by comparing the behavioural between fighting genre gamers with another video gaming genre.
PL
Tło. W ostatnim czasie wzrosła populacja osób uprawiających sporty elektroniczne, a do popularnych należą gry z gatunku MMA (Mixed Martial Art), które są jednymi z gier walki rozgrywanych na amatorskim i profesjonalnym poziomie turniejów sportowych. Problem i cele. W pracy przeanalizowano zachowania i zaangażowanie graczy w ramach Modelu Zaangażowania Sportowego (Sport Commitment Model). Jest to stosunkowo nowa koncepcja zachowań w grach walki e-sportowej, która koncentruje się na przyjemności gracza, jego osobistej inwestycji, wsparciu społecznym i zaangażowaniu. Metody. Zastosowano przekrojowy kwestionariusz z próbą N = 150 graczy. Wyniki. Wynik korelacji wykazał, że trzy elementy w zachowaniu graczy: radość, osobisty wkład i wsparcie społeczne mają znaczący wpływ na zaangażowanie. Wynik tego badania stanowi również odpowiedź dla ogółu społeczeństwa na pytanie o zachowania graczy w grach z gatunku bijatyk. Wnioski. Eksperci sportów elektronicznych i marketerzy mogą potwierdzić i zoptymalizować zachowania i kierunek rozwoju sportów elektronicznych w zależności od siły napędowej graczy. Przyszłe badania mogą powielić to studium, porównując zachowania graczy gier walki z innymi gatunkami gier wideo.
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