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2013 | 1(5) | 59-72
Tytuł artykułu

NEO-ROGUE AND THE ESSENCE OF ROGUELIKENESS

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PL
Neo-rogue i istota gatunku roguelike
Języki publikacji
EN
Abstrakty
EN
Roguelike is a subgenre of computer role-playing games (cRPGs) characterized by randomly-generated content and permanent death that flourished in the 1980s but in the next decade became an entertainment niche. ‘Neo-rogue’ is a new term introduced to describe the recent wave of indie games which derive from the aesthetics of roguelike; these games have renewed the popular interest in this subgenre. The purpose of the paper is to examine the history and nature of this phenomenon and to determine its place in the evolution of the medium.
Czasopismo
Rocznik
Numer
Strony
59-72
Opis fizyczny
Rodzaj publikacji
article
Twórcy
  • Maria B. Garda, Uniwersytet Łódzki, Instytut Kultury Współczesnej, ul. Pomorska 171/173 90-236 Łódź, Poland, mbgarda@uni.lodz.pl
  • Maria B. Garda, Uniwersytet Łódzki, Instytut Kultury Współczesnej, ul. Pomorska 171/173 90-236 Łódź, Poland
Bibliografia
  • Barton, M. (2007, April 11). The History of Computer Role-Playing Games Part III. Retrieved from: <http://www.gamasutra.com>.
  • Barton, M. (2008). Dungeons and Desktops. Wellesley, MA: AK Peters, Ltd.
  • Barton, M. (2010, January 15). Matt Chatt 45: Rogue [video file]. Retrieved from: <http://www.youtube.com/watch?v=uKgCvDgBEaQ>.
  • Cook, D. (2007, May 15). The Circle of Life: An Analysis of the Game Product Lifecycle. Retrieved from: <http://www.gamasutra.com/view/feature/1453/the_circle_of_life_an_analysis_of_.php>.
  • Costikyan, G. (2005). Game Styles, Innovation, and New Audiences: An Historical View. Retrieved from: <http://www.digra.org/wp-content/uploads/digital-library/06278.11155.pdf>.
  • Craddock, D. (2012, October 31). Chapter 8 finale. From: Stay awhile and listen, to be published 2013. Retrieved from: <http://www.shacknews.com/article/76406/chapter-8-finale-condor-and-blizzard-lock-horns-over-diablo>.
  • Edge Online (2012a, July 4). Spelunky review. Retrieved from: <http://www.edge-online.com>.
  • Edge Online (2012b, September 20). Diehard Dungeon review. Retrieved from: <http://www.edge-online.com>.
  • Garda, M. (forthcoming 2013). Nostalgia in Game Design. Proceedings of DiGRA 2013: DeFragging Game Studies.
  • Jull, J. (2010a). Casual revolution. MIT Press.
  • Jull, J. (2010b, February 5). The Pure Game: A Short History of Video Game Aesthetics [video file]. Retrieved from: <https://www.youtube.com/watch?v=NwAuHhpbgfY>.
  • Lee, G. (2005, September 13). Diablo made me do it: An interview with Hell Gates London’s Dave Brevik. Retrieved from: <http://www.1up.com/features/diablo>.
  • Maurog. (2011, December 18). [Web blog comment]. Retrieved from: <http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html>.
  • Mäyrä, F. (2008). Introduction to game studies. Thousand Oaks, CA: Sage.
  • Pajor, J. (2010). Neo-noir jako kontynuacja i rozwinięcie filmu czarnego (Unpublished master’s thesis). University of Lodz, Lodz, Poland.
  • RogueBasin (2011, September 4‎). Berlin Interpretation. Retrieved from: <http://roguebasin.roguelikedevelopment.org>.
  • Roguelike Radio (2011a, November 10). Episode 11: The Binding of Isaac [audio file]. Retrieved from: <http://www.roguelikeradio.com>.
  • Roguelike Radio (2011b, November 14). Episode 12: Roguelikes Features in Other Genres [audio file]. Retrieved from: <http://www.roguelikeradio.com>.
  • Roguelike Radio (2012, April 20), Episode 31 - Rogue, with co-creator Glenn Wichman [audio file]. Retrieved from: <http://www.roguelikeradio.com>.
  • Voorhees, G. , Call, J., Whitlock, K. (2012). Dungeons, Dragons, and Digital Denizens. New York: The Continuum.
  • Wichman, G. R. (1997). A Brief History of “Rogue”. Retrieved from: <http://www.wichman.org/roguehistory.html>.
Typ dokumentu
Bibliografia
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