The aim to build a concept of warfare is to design an array of actions on the space-time continuum of a battlefield (x, y, z, t) that can use a larger amount of data, transfer it into knowledge and as a result, achieve increase in capability to carry out combat actions in the area of reconnaissance, fire conduct, and maneuvers. The paper presents some data related to the main factors which determine a process and conditions of a combat. An armed conflict is a sequence of tasks and interaction between two opposing fighting systems. To describe the basic types of interaction the following notions can be used: time, space, time-space, logical, functional, superiority, subordination etc.
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