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A GPU-based method for approximate real-time fluid flow simulation

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Fluid flow can be realistically simulated by physical models. We present a method for simplifying the Navier-Stokes equations by relaxing the incompressibility constraint. Our method allows for low-cost real-time simulation of two-dimensional fluid flow with accuracy sufficient for computer graphics. The implementation takes advantage of recent programmable floating-point graphics hardware, which performs all the necessary computations.
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Bibliogr. 15 poz., rys., tab., wykr.
  • University of Science and Technology AGH, Institute of Computer Science, al. Mickiewicza 30, 30-059 Kraków, Poland
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