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Machine Graphics and Vision

Tytuł artykułu

Creating entirely textured 3D models of real objects using surface flattening

Autorzy Jankó, Z.  Kós, G.  Chetverikov, D. 
Treść / Zawartość
Warianty tytułu
Języki publikacji EN
EN We present a novel method to create entirely textured 3D models of real objects by combining partial texture mappings using surface flattening (surface parametrisation). Texturing a 3D model is not trivial. Texture mappings can be obtained from optical images, but usually one image is not sufficient to show the whole object; multiple images are required to cover the surface entirely. Merging partial texture mappings in 3D is difficult. Surface flattening coverts a 3D mesh into 2D space preserving its structure. Transforming optical images to flattening-based texture maps allows them to be merged based on the structure of the mesh. In this paper we describe a novel method for merging texture mappings using flattening and show its results on synthetic and real data.
Słowa kluczowe
EN 3D modelling   texture mapping   flattening   surface parametrisation  
Wydawca Faculty of Applied Informatics and Mathematics of the Warsaw University of Life Sciences
Czasopismo Machine Graphics and Vision
Rocznik 2005
Tom Vol. 14, No. 4
Strony 379--398
Opis fizyczny Bibliogr. 24 poz., rys., rab., wykr.
autor Jankó, Z.
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary,
  • Eötvös Lorand University, Budapest
autor Kós, G.
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary
  • Eötvös Lorand University, Budapest
autor Chetverikov, D.
  • Computer and Automation Research Institute Budapest, Kende u. 13-17, H-1111 Hungary
  • Eötvös Lorand University, Budapest
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